What stuck in my own brain

I’ve played Quake a bunch (not the biggest fan, but I’ve run through it a few times), and if I had to take this challenge myself, I know for sure I’d nail the very first level. I’ve played it so often it’s burned into my neurons. The ammo placements, the secret alcove, even the textures - I could probably recreate that with embarrassing accuracy.
But by the third or fourth map? Forget it. It all blurs together into gothic staircases, ogre grunts, and the vague sound of a Shambler ruining my life.
Now, if I had to pick one game I could fully rebuild from memory, it would be the original Doom. I played that thing so much as a kid that when I went to bed, I kept roaming the maps in my dreams. I knew every corner, every hidden room, every texture. Doom II? Whole different story. I remember maybe three maps clearly, the rest just dissolve into “more demons, more chaos.”
Why this matters
What I love about the “Quake From Memory” project is that it’s not just about accuracy - it’s about what sticks. Which rooms, which traps, which encounters actually carve themselves into our brains? It’s like a collective memory experiment disguised as a mod pack. And in a weird way, it feels more generous than most “official” remakes. These maps aren’t trying to replace Quake - they’re a reflection of how Quake lives on in us.
You can even watch the whole thing: YouTuber HCMazu played through the full 5-hour package, and it’s a fascinating trip into the uncanny valley of nostalgia.
The big question
So here’s what I want to know: which game could YOU rebuild from memory alone?
For me, it’s Doom. For others, it might be Ocarina of Time, Halo: CE, Mario 64, or Pokémon Red/Blue. We all have that one game we played so obsessively that its maps are tattooed on the inside of our skulls.
So think about it. The great game wipe happens tomorrow. What world could you rebuild, pixel by pixel, from memory?